The shot process can take a little getting used to: you aim with the right stick, choose your power in advance by moving the left stick up and down, then press A to hit the ball. Each has its own charm and its own lovely little details, but if we had one criticism it’s that each course only has a single music track that plays on a loop, which can eventually get to you considering it takes roughly half an hour to get through all 18 holes. There’s also one based on Worms, because of course there is. Each course has a theme, from sensible ones like a forest and a desert to slightly more off-the-wall offerings like a space station, a volcano and a world made out of sweets. The game contains 11 courses at launch, each with 18 holes, giving nearly 200 holes in total (a twelfth course based on Team17’s prison breakout sim The Escapists is coming soon). It’s actually even more literal than you’d think, but we’ll address that in a second. Anyone expecting anything other than a golf-themed game with a heavy emphasis on multiplayer would be setting themselves up for disappointment, and with a title like that, they’d only really have themselves to blame. In terms of doing what it says on the tin it’s fair to say that Golf With Your Friends doesn’t pull any punches. At the time of writing, however, it’s safe to say that the idea of standing in a small area next to people from a different household is frowned upon at best luckily, Team17 is here with Golf With Your Friends, in the hope that it can offer the next best thing. When it comes to having a fun day out with some chums you can’t beat a bit of mini-golf (or crazy golf or putt-putt, or whatever you prefer to call it). or cartoony? I dunno, I just don't really like them.Captured on Nintendo Switch (Handheld/Undocked) I also don't really like any of the ball customizations from Golf It, either. Though I own both, Golf It was a gift, and I don't think I'd ever have bought it with my own money. But it may be because I played it game first (or partially due to that). Admittedly, I like GWYF more despite not yet having Workshop, and I play it a *LOT* more often. Personally, I like both games and I plan to continue playing each of them. By the end of the second or third course, I was enjoying it.Īnother thing to note: GWYF seems to have a lot more options in regard to ball customization. But by the end of my first 18 holes, I was used to it. The change in controls was very jarring at first, and unpleasant. RMB will disengage the putter without hitting the ball, if you wish to adjust your aim. **Note: when the putter is engaged, you cannot adjust the direction of your shot. This can be both a positive and a negative feature, depending on your point of view. It feels a little more like you're playing mini golf, but it's clearly not as easy to control. you pull your mouse back and push/flick it forward with the desired amount of force. Golf It! - Use LMB to engage the putter, then actively control the putter with your mouse. **Note: You can change direction while click-and-drag to adjust the direction of the shot while simultaneously adjusting power. GWYF - You click-and-drag to fill a power meter, then release and the putter hits the ball with that desired amount of force. The first and most impactful difference (imo) that I noticed was a difference in controls. That said, I think both games have their merit.Īfter playing a LOT of GWYF, someone in my group of friends bought Golf It for each of us since it had Workshop (and thus a lot more content). The map editor is currently available as a beta build and will probably be in the next big content update for the title. Originally posted by Prop-timist Prime (the Jolly):GWYF doesn't have the option to create/share custom golf courses, but it is in the works.
0 Comments
Leave a Reply. |